Windows desktop · Hair card creation, end to end

One application for the entire hair card pipeline. Strands in, game-ready assets out.

Hair cards groomed onto a character head: the finished result of the HairStorm pipeline.
The pipeline

Three steps, one application.

Strands, textures, cards and grooming share one project file. Modifiers and filters stay non-destructive, so a late change is an edit, not a rebuild.

01 Procedural strands

Generate strands

Draw and generate procedural strands on a flat 2D canvas. Layers keep bangs, crown and sides in separate streams, and a stack of eleven modifiers shapes each one.

Removes No round trip to a separate grooming package to get a usable strand source.

2D procedural strand workspace generating and modifying strand layers.

Instant real-time map generation across thirteen PBR texture channels.

02 Bake textures

Bake textures in one pass

Render the visible layers into thirteen PBR texture channels, including albedo, normal, direction, height, alpha, root-to-tip and ambient occlusion in a single pass.

Removes No manual render setup, and no hand-authoring hair textures in an image editor.
03 3D Grooming Professional / Studio

Groom cards on the scalp

Import a head model, then draw and shape hair cards directly on the scalp surface with interactive grooming tools: Select, Draw Strips, Redraw Strip, Twist, Width Size and Width Bend.

Removes No exporting an unfinished asset just to position it somewhere else.

Grooming hair card strips directly onto a 3D character scalp model.

Instant visual response as strands and hair cards are edited live in the viewport.

Realtime

Generate, modify, and preview in real time.

Work directly in the viewport without slowdowns. Apply modifiers non-destructively, tweak strand styling, and preview full maps live as you create.

Non-destructive modifiers

Generate strands and adjust clumping, curls, twist, and width dynamically without baking or rebuilding.

Realtime maps preview

Inspect hair textures, alpha masks, and direction flows instantaneously live in the viewport as you groom.

Why one application

The handoffs are where the time goes.

Traditional hair card pipelines treat strands, baking, and card placement as disconnected, one-way steps. When a hairstyle needs adjustments, you have to re-bake and reconstruct by hand.

In HairStorm, strands, textures, cards and 3D grooming share one live project file. Modifiers and filters stay non-destructive with instant real-time feedback, so a late change is an edit, not a rebuild.

01 · Strands

Procedural generation on a 2D canvas

Isolate bangs, crown, and sides into independent layers. Shape hairstyle silhouettes with 11 live modifier kernels (Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth, Wave) with instant real-time viewport feedback.

02 · Textures

13 PBR channels in a single pass

Bake Albedo, Normal, Direction Flow, Height, Alpha, Root-to-Tip, and AO up to 4K. Refine maps with 11 live filters (Levels, Curves, Hue/Sat, Detail Boost, Root/Tip Tint) with real-time updates and complete non-destructive control.

03 · Groom

Direct scalp drawing & 3D brushes

Import character heads and draw hair cards that snap to the scalp surface automatically. Style card geometry interactively and sculpt with real-time brush feedback: Comb, Smooth, Move, Clump, and Cut.

11 Modifier kernels Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth and Wave. Reorder or disable any of them at any point.
11 Texture filters Levels, Curves, Hue/Saturation, Detail Boost and Root/Tip Tint layer directly over your baked maps with full non-destructive control.
13 Baked channels Albedo, normal, direction flow, height, alpha, root-to-tip and AO in one pass. Up to 4K on paid plans.
12 Grooming tools Direct scalp drawing, curve controls (Twist, Width, Bend), and interactive 3D sculpting brushes.
Production power

From human hair to untamed beasts.

Whether you are authoring clean hero hairstyles or dense, multi-layered creature fur with thousands of cards, HairStorm handles massive complexity with game-ready fidelity.

Texture Maps
Export physically accurate texture maps. Bake up to 13 PBR channels in a single pass up to 4K (including Albedo, Normal, Direction Flow, Depth, Root-to-Tip, and AO) for physically correct anisotropic sheen.
UV Layout
Export production-ready UV layouts. Clean, auto-packed card atlases with dual UV channels (UV0 card geometry, UV1 atlas sampling) prevent bilinear bleeding and texture distortion.
Groom Cards
Export game-ready groom cards mesh. Scalp-conformed hair card geometry with clean topology, unified hierarchy, and smooth vertex normals ready for real-time deformation and animation.
Universal
Take your work to any workflow. Drop your assets straight into Unreal Engine 5, Unity, Godot, Blender, or Maya. Universal FBX, OBJ, and GLB meshes with standard PBR textures mean zero pipeline friction.

Explore the export pipeline

High-density beast creature groom created with multi-layered hair cards and braids in HairStorm.
Plans

Pick the workspaces you need.

Yearly licenses, one machine activation each. The trial covers strand creation, modifiers and baking.

Free Trial

Free

Evaluate HairStorm for 7 days before buying.

  • 7 day evaluation
  • 1 machine activation
  • Export up to 2K (2048px)
  • UV Cards and Groom workspaces locked
  • Community support
Start Trial

Personal

$49.99 / year

For artists creating UV card layouts and texture exports.

  • Yearly license
  • 1 machine activation
  • UV Cards workspace and UV card mesh export
  • Export up to 4K (4096px)
  • Groom workspace and groom mesh export locked
  • License recovery portal
Buy Personal
Most complete

Professional

$79.99 / year

For professional artists, freelancers, and independent creators.

  • Yearly license
  • 1 machine activation
  • UV Cards and Groom workspaces unlocked
  • UV card mesh and groom mesh export
  • Export up to 4K (4096px)
  • Commercial use
  • License recovery portal
Buy Professional

Studio

$149.99 / year

For studio and commercial production work on one workstation.

  • Yearly license
  • 1 machine activation
  • UV Cards and Groom workspaces unlocked
  • Export up to 4K (4096px)
  • Studio/commercial use
  • Priority support queue
  • License recovery portal
Buy Studio
Questions

Before you download.

What do I need to run it?

A 64-bit Windows 10 or 11 workstation. A dedicated GPU is recommended. Full requirements are on the download page.

Does it work offline?

Yes. Once your license key is activated, HairStorm runs offline on your workstation for day-to-day work.

Which parts need a paid plan?

Baking texture maps is available on every plan including the trial. UV card generation and editing need Personal or higher, and the Groom workspace needs Professional or Studio.

What resolution can I bake at?

Up to 2K on the trial, and up to 4K on Personal, Professional and Studio.

What do I actually get out of it?

Baked texture maps plus a UV card mesh or groom mesh, written to a folder you choose in formats your engine reads. The export guide covers the settings per target.

Get started

Take one hairstyle through the whole pipeline.

Start with the trial, or pick the plan that unlocks the workspaces you need.