Free
- License Validity PeriodNo expiry
- All Maps Unlocked
- Export 4K TexturesUp to 2K
- Export Strands Mesh
- UV Layout Workspace
- Export UV Ready Cards
- Grooming Cards Workspace
- Export Groom Cards Mesh
- Allow use in Studio
- Advanced technical support
Strands, textures, cards and grooming share one project file. Modifiers and filters stay non-destructive, so a late change is an edit, not a rebuild.
Draw and generate procedural strands on a flat 2D canvas. Layers keep bangs, crown and sides in separate streams, and a stack of eleven modifiers shapes each one.
2D procedural strand workspace generating and modifying strand layers.
Generates procedural hair strands on a layered 2D canvas in the HairStorm hair card tool. Bangs, crown and sides stay in separate layers while eleven modifiers — Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth and Wave — reshape the strands non-destructively with real-time viewport feedback.
Bake selected texture maps from the visible source hair.
Bakes the visible hair into selected texture maps, then previews the result. Map choices include Albedo, Alpha, Normal, Roughness, and Direction. Paid plans support textures up to 4K.
Choose the maps you need, bake the visible source hair, and inspect the color and hair outline before creating cards.
Import a head model, then draw and shape hair cards directly on the scalp surface with interactive grooming tools: Select, Draw Strips, Redraw Strip, Twist, Width Size and Width Bend.
Grooming hair card strips directly onto a 3D character scalp model.
Imports a character head mesh, draws hair card strips directly on the scalp so cards snap to the surface, then styles them with Twist, Width and Bend controls plus Comb, Smooth, Move, Clump and Cut 3D brushes. Professional and Studio unlock this groom workspace.
Instant visual response as strands and hair cards are edited live in the viewport.
Shows changes to source-hair styling and placed cards in the viewport. Source changes need a new bake to update textures; texture filters can adjust the existing bake.
Adjust source styling and card placement while watching the viewport. Bake again after source changes, then inspect the resulting maps before export.
Compare clumping, curls, and other strand effects without redrawing the source hair.
Inspect color, transparency, and hair-flow maps while reviewing the placed cards.
Start with Free, or pick the plan that unlocks the workspaces you need.
Start with Free, or choose a paid edition for your workflow. Paid licenses cover one active workstation, with no automatic renewal.
Free $0.00 | Personal $29.991 User | Professional $59.991 User | ProfessionalPerpetual $99.991 User | Studio $149.991 User | |
|---|---|---|---|---|---|
| License Validity Period | No expiry | 1 Year | 1 Year | Life-time | 1 Year |
| All Maps Unlocked | |||||
| Export 4K Textures | Up to 2K | ||||
| Export Strands Mesh | |||||
| UV Layout Workspace | |||||
| Export UV Ready Cards | |||||
| Grooming Cards Workspace | |||||
| Export Groom Cards Mesh | |||||
| Allow use in Studio | |||||
| Advanced technical support | |||||
| Download Free |
Need help choosing? Contact support. Review the license agreement before purchasing.
Yes. Free includes hair generation and texture baking, with texture export up to 2K. No license key is required.
A 64-bit Windows 10 or 11 computer. See the download page for memory, graphics, and storage requirements.
Texture maps as PNG, TGA, or JPEG, up to 2K on Free and 4K on paid editions. Mesh export uses FBX, OBJ, or GLB. Personal includes flat cards and source-strand meshes; Professional and Studio also include groom-card meshes.
Yes. Each paid license covers one active computer at a time. Release the current computer through your account before activating another. Device releases are limited to once every seven days per license.
Paid purchases include a 14-day money-back guarantee. Contact support within 14 calendar days of purchase with your purchase email and order reference.